What I offer

Design that solves real problems.

I work with studios, operators, and in-house teams as an embedded partner — bringing systems thinking, cross-functional coordination, and delivery rigor to projects where vision and operational reality both have to win.

01
Experience strategy & concept development

Before a single thing gets designed or built, someone has to define what the project is actually trying to achieve — for guests, for operators, and for the business. I work upstream to frame the right problem, define measurable success criteria, and create the strategic foundation that keeps complex multidisciplinary projects coherent from concept through delivery and beyond.

This includes experience mapping, interaction model definition, operational requirement integration, gamification strategy, and establishing the design framework that downstream teams — design, engineering, fabrication, technology — can actually build against.

Guest journey mapping Narrative development Concept development Gamification strategy Creative direction Interaction design
02
Cross-functional delivery leadership

Complex experiences involve design, engineering, fabrication, technology, and ownership — teams that often don't speak the same language and have conflicting priorities. I operate as the connective tissue, translating between disciplines, maintaining creative integrity across workstreams, and ensuring everyone is building toward the same outcome.

I've led teams of 20+ across multi-year, multi-million dollar projects — coordinating design, engineering, fabrication, technology, and operations vendors simultaneously. I know what it takes to maintain alignment across those systems under real constraints without sacrificing either the vision or the operational practicality it depends on.

Team leadership Stakeholder management Cross-disciplinary coordination Production alignment Design governance
03
Digital-physical integration design

The most operationally demanding projects today exist at the intersection of physical environments and digital systems — interactive kiosks, projection mapping, AR and VR, RFID-based guest tracking, LED media installations, real-time data displays. I design these integrated systems from the operational requirement outward: what has to work reliably, at scale, day after day — and what the fabrication and technology stack needs to look like to make that happen.

My background in industrial design gives me a practical grounding in fabrication and physical space that most digital designers lack — which means I can evaluate technical proposals with real rigor, not just aesthetic judgment.

Interactive kiosks & touchscreens Projection mapping AR / VR experiences RFID & guest tracking systems LED & media installations Real-time data displays
04
3D / 4D thinking & game engine visualization

I think spatially — in three dimensions — before anything gets drawn in two. Rendering concepts in 3D and exploring ideas inside game engines isn't just a presentation tool for me; it's how I work through problems. Spatial thinking surfaces issues that flat drawings miss: how a guest moves through a room, how light behaves on a surface, how a physical element relates to a digital system mounted six feet above it.

Game engines like Unreal and Unity have become central to how I develop and communicate ideas — not just for concept visualization, but as a medium for building the experience itself. Real-time rendering, interactive environments, and physically accurate lighting mean that what I show clients in the concept phase is genuinely close to what gets built. This shortens the gap between imagination and reality, reduces expensive surprises during fabrication, and gives clients something they can actually walk through and respond to — not just look at.

3D concept modeling Game engine visualization Unreal Engine Unity Real-time rendering Interactive walkthroughs Spatial problem solving 3D Studio Max
View 3D samples ↗
05
UI / UX & graphic design systems

Interface design for public-facing environments is operationally demanding — screens need to be instantly legible to first-time users, function reliably under heavy throughput, and integrate cleanly into the broader physical and technology systems around them. I design cohesive graphic and interface systems built to those realities, not just for visual appeal in isolation.

UI / UX design Graphic design systems Motion & animation Environmental graphics Wayfinding Brand activation
View UI/UX samples ↗
06
User testing & experience validation

Most experience design projects skip user testing because it feels slow or expensive. It isn't — not compared to rebuilding something after install. I build testing and prototyping into the process at key decision points, generating real data about guest behavior and engagement before committing to fabrication or technology spend.

User testing Prototype development Guest flow analysis Throughput optimization Accessibility review
Industries I serve
Location-based entertainment

Immersive museums, brand experiences, cultural attractions, and destination entertainment — designed for high throughput, reliable operation, and repeat visitation.

Evel Knievel Experience · Atlas9 · KC Book Bindings
Themed entertainment

Multi-zone attractions and themed environments where branded vision, technical integration, fabrication coordination, and scalable guest operations all need to work in concert.

LEGO Ferrari Build & Race · LEGOLAND California
Sports venues

Fan experience design, brand activation, landmark installations, and digital integration for stadiums, arenas, and mixed-use sports developments.

Atlanta Braves · Truist Park · Naval Academy Athletics
Children's healthcare

Patient experience environments designed with care — reducing anxiety, encouraging connection, and creating moments of genuine delight in difficult circumstances.

Carilion Children's · Connecticut Children's
How we can work together

Flexible engagement models for different project needs.

Not sure what you need? Let's find out together.
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